➣ Thousands of hours of work put into an original concept, digitally hand-drawn graphics (textures, sprites, frame by frame animations etc.), scripting, sound effects and level design, all by a one man dev team aiming to create a game with a strong personality and feel. ![]() Later in the game you will also hear some of Alexander Brandon's personal tracks that never released in Unreal and Deus Ex! ➣ Original soundtrack ranging from tense to serene ambient, with occasional bursts of metal. There is no leveling up, no talent trees, no gradual upgrades - you are in full charge of your skill. Combat is projectile-based, movement is essential, enemies are unique and vary in type and abilities. ➣ Gory, fast paced shooting, a solid arsenal of weapons and magic items. ➣ Original story packed with lots of lore and a focus on subtle details and world building, all doubled by a strong atmosphere. Monsters and pickups are hand-placed and vary according to the difficulty you play on. Exploring, hunting secrets, backtracking, patience and having to figure out what to do next is key. ![]() ➣ Sprawling levels that offer a degree of freedom and don't hold the player's hand. ![]() Hedon mixes old school/boomercore elements with current gen design.
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